Useful Knick-Knacks: The Mini-Guide to Adventuring Gear

 Useful Knick-Knacks: The Mini-Guide to Adventuring Gear


     Good morning internet, and welcome back to another episode of Mini-Guides! Today I'm going to point out some very interesting basic gear that you might not be buying as an adventurer and might want to!

Soap: While soap normally only has its generic cleaning purposes, using soap shavings as a temporary trail marker might work just fine.

Hammock: Sleeping in a tent is perfectly fine. However, on days where there are no weather conditions to worry about, sleeping in a hammock that is camouflaged might allow you to ignore a night encounter.

Nets: I can't recall the last time I saw someone buy a net in D&D unless it was part of their class features. Nets come in plenty of different varieties, so make sure you buy the one that will impact your party the most!

Map: Another one of those items that people think about but don't purchase. While maps are expensive, having gear that just gives you bonuses to skills is incredibly useful.

Bear Traps: Our last item on the list today, Bear Traps work in a similar vein to the hammock strategy above. Set a bunch of them down for night encounters, and watch them work their (non)magic!

Rations: This wouldn't normally show up on a list like this, since most DMs wave off the need to eat, assuming a character maintains themselves. But let's say your rations are certain beast's favorite kind of food. You could use rations to lure a creature out of hiding.



This is a shorter guide, as I didn't really have a great idea for a topic this week. I'm still working on the Alchemist guide, although it is on the backburner right now as real life has taken over. In any case, thank you for reading, and we'll see you in the next guide!

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